‘Tomorrow, and Tomorrow, and Tomorrow’ – Gabrielle Zevin


Tomorrow, and Tomorrow, and Tomorrow is a book about gaming but it is also a book about friendship, and a rather unconventional love story.

Our key characters are Sadie Green and Sam Masur. Both reserved, they have a shared love of gaming. Their bond is almost obsessive, and from the moment they meet in hospital to the closing pages of the book, we see the role gaming has in their lives.

While in college they design a best-selling game…and with some help from Sam’s room-mate, Marx, game design becomes their world. A start-up created through shared passion, and though there were sections of the book where the gaming talk became a little much there was plenty to keep our interest.

While we’re immersed in the world of gaming, Zevin’s focus is also the dynamics between the key characters and the relationship shared by Sam and Sadie. Complicated, fragile and prone to over-reactions, these two seemed to have a closer relationship than most lovers. Marx’s role seemed to be to bridge the gaps between the two, and yet it seemed rather cruel to dispose of him in the way Zevin did.

This was a solid 3.5 star read for me, but I’ve rounded it up because there were some moments within the book that resonated. Of all the games mentioned within the book I’m surprised that they went with the Emily poetry one to help generate interest…

Thanks to NetGalley for giving me the chance to read and review this.