First of all, I loved Caraval and thought it would be hard to top. Second, I have fallen in love a little (okay, a lot) with this world and can’t wait to see where Garber takes it.
It’s fine.
Legendary was – dare I say it – better than Caraval, but for different reasons.
Once again, we’re plunged into a world full of mystery and intrigue. This time round we had some familiar faces, but it remains a world where we’re never quite sure what is real and what is game.
Once again, we’re plunged into a world full of mystery and intrigue. This time round we had some familiar faces, but it remains a world where we’re never quite sure what is real and what is game.
Tella is determined to play Caraval this time. She has a friend helping her, and is determined that the price she will be asked to pay for this help will be worth it. What she has to work out during the game is just who/what is precious to her, and whether or not she is prepared to pay the price asked of her.
There’s lots of twists and turns. There’s hints of awful things to come. But there’s also hope.
Much as I wanted a neat tidy ending, it actually sets things up to be a very interesting finale.